![]() You could "make" a separate device with a USB or Bluetooth Ten Key (Number Pad) and with USB Overdrive or ControllerMate program one of the keys of the keypad as either right click or left click. ![]() ![]() You may have some luck with ⌘ Command ⌥ Option and assigning it a shortcut, but is this really easier than a single keypress like F11? ⌥ Option and any of the charachterss on the home row are already bound to unicode characters: åß∂ƒ©˙∆˚¬… they're a bit of a stretch for my hands so I was looking for something closer to home row.įinding something on the home row is really not feasible. You can use the function keys, but you'll have to un-map them first ( F11 and F12 aren't mapped, so they're "available.") What this is looking for a a whole different device (like a key switch device) that where the user presses a button, it will be mapped to something else. And a range of settings let you adjust interaction sensitivities for an experience that works for you. Switch Control lets you navigate what’s on your screen with a single tap. We build powerful assistive technologies into Mac to give people with physical limitations more ways to be creative and productive. The reason for this is to simplify the process of right clicking, not to remap it to something else. You can replace std::function f, EVENT e> (function is sutusi me in my project) to std::any and pass any type of function, or try to use std::invoke and template.You're not going to be able to assign a complex keyboard shortcut to the Accessibility/Alternate Control Method. Key_input.process(delta_time) // in my case delta time is time in secs since last frame ControllerMate is a Mac OS X application and controller programming tool that allows you to add custom functionality to joysticks, keyboards, gamepads, trackballs, and more. void key_callback(GLFWwindow *win, int key, int scancode, int action, int mods), PRESS) My callbacks directly delegate to an Input class, but that's not relevant: they pass all the parameters along. GLFW_REPEAT is only sent for the last key pressed. This callback is called whenever a player presses or releases one of the supported keys (see Keys).The keys which are supported are not actual keyboard keys, but San Andreas mapped function keys, this means that, for example, you can't detect when someone presses the spacebar, but can detect when they press their sprint key (which may, or may not, be assigned to the spacebar (it. I came across the same problem and decided to use callbacks to set an arrays worth of key states. If (key = GLFW_KEY_A & action = GLFW_RELEASE)Īnd then do what I want with it in totally separate function/class/whatever. Other interesting Windows alternatives to ControllerMate are Xpadder, AntiMicroX, JoyToKey and Key Manager. The one solution that got into my mind was like create my own boolean tab of keyboard inputs and use GLFW function only to set them, like: if (key = GLFW_KEY_A & action = GLFW_PRESS) Game::GetInstance()->cameraX += cameraSpeed If (key = GLFW_KEY_D & (action = GLFW_PRESS || action = GLFW_REPEAT)) Game::GetInstance()->cameraY -= cameraSpeed clickAndHold (): This action performs an event of mouse click at the present location without. USB gamepad) and Keyboard Maestro/Controller Mate to facilitate multiple. contextClick (): This action performs a right-click on any target element on the web page. If (key = GLFW_KEY_S & (action = GLFW_PRESS || action = GLFW_REPEAT)) With dorico, since the key commands are scattered all over the keyboard I am. Game::GetInstance()->cameraX -= cameraSpeed If (key = GLFW_KEY_A & (action = GLFW_PRESS || action = GLFW_REPEAT)) Game::GetInstance()->cameraY += cameraSpeed Controllermate key mac, Arsenal two tone metal pen, Wac definition ww2. If (key = GLFW_KEY_W & (action = GLFW_PRESS || action = GLFW_REPEAT)) Topovi za navodnjavanje oglasi, Toys r us marvel action figures, Irina islamova. GlfwSetWindowShouldClose(window, GLFW_TRUE) ControllerMate was the only app to actually recognise the Blackmagic Design Speed Editor is connected but as you can see from the list of Controllers the device is blocking access to the Button Group, which means we cannot customise. If (key = GLFW_KEY_ESCAPE & (action = GLFW_PRESS || action = GLFW_REPEAT)) In the video Josh uses ControllerMate to re-map a couple of keys on the Tangent Wave to perform a new function. The free version is limited to 10 simultaneous action/output. So let's say I press A to move left, it goes left, then I press W to go diagonally upper-left, instead it 'forgets' about A being pressed and goes upward. ControllerMate Broken URL Removed is a similar, but more advanced application for Mac OS X. Instead it acts like knowing only about last inputted key. The problem is it doesn't handle inputting multiple keys at once, like W and A should move it diagonally upper-left direction. I am trying to create basic camera movement with glfwSetKe圜allback function.
0 Comments
Leave a Reply. |